Ready Player One

Steven Spielberg

I was humbled to be part of a big team of designers working on concepting and producing the film graphics and FUI for Steven Spielberg’s Ready Player One.

The film shows a dystopic future where boundaries blur between the real world and the Oasis, a virtual reality where almost everyone in the world has an avatar. Initially created as a game, the Oasis starts being hugely pervasive, in a way that’s almost impossible not to be part of it.

Territory Studio has been tasked to design and animate the graphic elements of the Oasis.

Having the look of a video game, the platform is full of HUDs and other Fictional User Interface elements that the characters interacted with. From the smallest logos to some important storytelling points carried out by the FUI, the team populated the Oasis and gave it an unmistakable video game aesthetic.

The movie takes ample references from the 1980s as a cultural pool and gets anyone like me, born and raised in then, to be drawn into the story by the multiple easter eggs constellating the movie.

One more reason to work passionately, and put my heart and soul into working for something historical like a Spielberg adventure movie.

A man with gray hair and a serious expression standing in front of a large, colorful, illuminated digital display board with words like 'exclusive' and 'laser' and various graphs and numbers.
A humanoid robot with a distorted face, holding a hand out, in a dark space with floating debris and a spaceship in the background.
Cyberpunk characters in a dark, neon-lit cityscape, featuring a person in red armor with a transparent face shield, another character with a metallic face and dark armor, and a person wearing glasses and a helmet with a visor.
A man in a gray suit and black shirt stands in front of a dark, futuristic cityscape illuminated with neon signs. The background shows helicopters flying against a cloudy sky at sunset or dusk.

Credits
For more details and credits: Territory Studio